Culture
Gaming Became a Social Network While Nobody Was Looking
Around 40% of young adults socialise more inside games than in person. Games won by keeping the three things social platforms deliberately removed.
What people are wearing, playing, watching and arguing about.
Around 40% of young adults socialise more inside games than in person. Games won by keeping the three things social platforms deliberately removed.
Jelly blush, bendy phone cases, rubberised nails — and, running the exact opposite way, sculpted-shoulder 80s maximalism. Both are the trend. That is the point.